Making a Live2D model 3-4
Step 3: Setting parameters
Once the deformation has been adjusted, the parameters and key points should be set in the corresponding data fields.
These parameters decide the angle of the face, opening and closing of the eyes, orientation of the pupils of the eyes, transformation of eyebrows, deformation and opening and closing of the mouth, the angle of the body, movements of the body etc. Also, it is possible to create your own parameters for modification.
Fig 1 Data fields for parameters |
Step 4: Animating for movements
The last step is to create animation for movements.
Switch to Animation mode from Model mode and choose the selection SDK(Unity) to create model animation for Unity. Drag the model from Project to Timeline, then make animations like in Flash by changing parameters and adding keyframes.
Switch to Graph Editor mode in Timeline, in this mode, it is also possible to edit the value and position of keyframes. Dragging on the timeline to select multiple keyframes brings up a box where can control the interval between keyframes by adjusting the amplitude of the curve.
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Fig 2 Creating animation |
Once finished animating the movements, export as a moc file and ready to apply them in Unity.
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