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Showing posts from March, 2021

Some updates of the detective game

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After completing most of the story content, the actual play experience felt a bit simplistic in terms of plot. So I rewrote the plot and added new characters and scenes. New Characters

Flow of detective game

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  So here is the flow chart of the detective game. Excluding the opening and closing episodes, the flow of the game can be divided into some parts: Self-defence of the suspectors.  This is the section to introduce the suspectors and to get their timeline. Searching evidence.  In this part, the player needs to search for evidence in the scene. They can click on the interactable items in the scene. There are invalid items in the scene as distraction options and valid items are taken into the backpack for the next part of the interrogation. Interrogation In this session, players need to match the searched evidence with the corresponding suspect to get a valid clue and to deduce the actual criminal. Tips session If after interrogation the player is still unable to deduce the culprit, they will be redirected to a tips session including cued episodes and evidence recheck part. Judgement The final part is to select the criminal. If chossing the correct one then to the happy ending, else go to

Set the scene for searching evidence

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Backpack System