Posts

Showing posts from October, 2020

4 week project

Image
Brief introduction To start the 4 week project, I was wondering to make something like Room Escape games(such as the Cube Escape ), and the memory of my childhood that I used to seek things and hide them during my summer holiday when I stayed at home alone and my parents all went to work comes with me. Thus I make it to seek things and hide them in former state in the house. It has 30 levels corresponded to a 30-day summer holiday, players can do homework, read comic books, play video games, watch TV, have some snacks while parents are out at work. But they will check your homework and the stock of snacks, so players have to make balance between entertainment and study, otherwise it will comes with bad end. - Theme: simulate a home-stay summer holiday  - Concept: seek and hide objects, select event trigger - System: click and drag objects, variable counting Flowchart   Flowchart 1 Flowchart2 The former one is what I prepare before creating the game, and the latest one is the final vers

4 week project - start

Image
Last 2 weeks I read the book Game Planner Intensive Course: Game Creation is 90% about Tempo by Hideo Yoshizawa in Chinese translated version. Tempo of games means interval, including combination of switching times, animation performance, speed of movement, button pressing, visual and auditory times etc. Game Planner Intensive Course: Game Creation is 90% about Tempo  by Hideo Yoshizawa The first chapter is about core creativity. Creativity of games shows in rules, methods, operation, design, plot and so on which break down to core idea, auxiliary core and expanding core. The most important of these is core idea about comforts in games. There are three points of it: - get a comfortable experience - make it approach to the final goal - accomplish the goal and gain a higher level of comforts The core idea can be analyzed in three ways: theme(backdrop), concept(what to play) and system(mechanisms, methods of operation, methods of presentation etc.) The second chapter is about how to creat