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Demo of detective game

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  Nowhere to Hide 00:00 - 00:15 Home Page 00:15 Case One: Lost of the Bright 00:15 - 02:25 Pre-episodes 02:26 - 03:20 Statement of the case 03:20 - 05:20 Introduction of the suspects and self-defence 05:23 - 07:30 Evidence searching 07:30 - 09:10 Interrogation of suspects 09:10 - 11:25 Inferred the criminal 11:25 - 12:00 Failed ending 12:00 - 12:55 Succeed ending 12:55 - 15:11 Hiden flow (room searching included)

Debug of detective game

Optimised and adjusted UI Adjusted for different sizes of character images when displayed Fixed the problem of some pictures being displayed in the order of the layers Added some sound effects Fixed some spelling errors

Room searching in hidden flow

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  Interactive Objects Valid objects, key evidence There are 5 objects as key evidence Fig1 Picture on the wall Fig2 Computer Fig3 A cup of tea Fig4 Newspaper Fig5 Box Fig6 Tips of the password The picture is draggable, if the player drags the lower one on the upper one, the password will show out. Fig7 Password Invalid objects, irrelevant evidence Fig8 Plant Fig9 Empty drawer

Character designs version2

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 New character expressions have been added Abby Tony Amy Betty Reed Byran Helen Arts by: Ziying Xin

New plot of detective game

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Some updates of the detective game

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After completing most of the story content, the actual play experience felt a bit simplistic in terms of plot. So I rewrote the plot and added new characters and scenes. New Characters

Flow of detective game

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  So here is the flow chart of the detective game. Excluding the opening and closing episodes, the flow of the game can be divided into some parts: Self-defence of the suspectors.  This is the section to introduce the suspectors and to get their timeline. Searching evidence.  In this part, the player needs to search for evidence in the scene. They can click on the interactable items in the scene. There are invalid items in the scene as distraction options and valid items are taken into the backpack for the next part of the interrogation. Interrogation In this session, players need to match the searched evidence with the corresponding suspect to get a valid clue and to deduce the actual criminal. Tips session If after interrogation the player is still unable to deduce the culprit, they will be redirected to a tips session including cued episodes and evidence recheck part. Judgement The final part is to select the criminal. If chossing the correct one then to the happy...

Set the scene for searching evidence

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Backpack System

Characters and scenes of detective game

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 Characters

Plot of detective game

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 The Lost of Bright