Last 2 weeks I read the book Game Planner Intensive Course: Game Creation is 90% about Tempo by Hideo Yoshizawa in Chinese translated version. Tempo of games means interval, including combination of switching times, animation performance, speed of movement, button pressing, visual and auditory times etc. Game Planner Intensive Course: Game Creation is 90% about Tempo by Hideo Yoshizawa The first chapter is about core creativity. Creativity of games shows in rules, methods, operation, design, plot and so on which break down to core idea, auxiliary core and expanding core. The most important of these is core idea about comforts in games. There are three points of it: - get a comfortable experience - make it approach to the final goal - accomplish the goal and gain a higher level of comforts The core idea can be analyzed in three ways: theme(backdrop), concept(what to play) and system(mechanisms, methods of operation, methods of presentation etc.) The second chapter is about how to creat
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